Walkthrough of Antigravity 2.22 UI Extensions and sidecars, using the agy-game-studio plugin to design, build, and playtest a 2D Tower Defense game in Go without leaving the coding agent workspace.
An exploration of the current landscape and future directions of AI agents in software engineering, covering planning systems, Agent Skills, deterministic hooks, and subagent orchestration.
Recap and game jam showcase from the Gemini for Go Developers workshop at GopherCon LATAM 2026, where attendees built playable 2D Ebitengine games in one hour under the theme 'Panic & Recover'.
·Google I/O Connect Berlin 2026·Google Cloud Events·
Session from Google I/O Connect Berlin '26 with Wietse Venema and Daniela Petruzalek exploring agentic development workflows on Google Cloud, Gemini CLI, and autonomous pair programming.
·International Women's Day 2026 Summit·GDG on Campus UTM·
International Women's Day 2026 summit session with Daniela Petruzalek and Zhi Yi Ho discussing engineering leadership, career patterns, and building the agentic future.
A deep dive into the design and implementation of GoDoctor, a specialized Model Context Protocol (MCP) server for Go, exploring how domain-specific AST tools improve agent reliability.
Official Google for Developers deep dive into Genkit Go, demonstrating compile-time type safety, dotprompt templates, integrated observability, and production-ready AI flows in Go.
Keynote exploring the evolving role of Gophers in the age of AI, focusing on extending language models with custom tools and Model Context Protocol (MCP) servers through live Go demonstrations.
Step-by-step demonstration of building a Star Trek-inspired natural language system diagnostics agent using Python, Vertex AI, Gemini, and Osquery SQL telemetry.
Sharing real-world engineering lessons from building TestQuery—a SQL analytics tool for Go test executions—using disciplined vibe coding from product ideation to implementation.
Keynote presentation at GopherCon UK 2025 introducing the Model Context Protocol (MCP), its core architecture, and the building blocks used to create AI-enabled applications in Go.
Going beyond the basics to implement a 'Hello, World!' service in Go with production-grade documentation, structured logging, error handling, configuration, and testing.
An exploration of mutation testing in Go: learn how to parse ASTs and programmatically rewrite code to verify that your test suite actually catches regressions.
Panel conversation on Changelog's Go Time podcast exploring creative side projects, game development, hardware tinkering, and using Go outside of day-to-day enterprise work.
Practical and entertaining explorations of generics in Go—examining type parameters, constraints, data structures, and when generics simplify or complicate real-world Go code.
Learn how to use pointers effectively in Go—from the fundamentals of memory addresses and value vs. pointer semantics to escape analysis and garbage collector performance.
Building a terminal-based Pac-Man clone with emojis in Go from scratch as a hands-on tutorial for mastering Go fundamentals, concurrency, and terminal rendering.
Presenting pacgo at GothamGo 2019 in New York: how building a classic arcade game in the terminal with emojis makes learning Go approachable for beginners.